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Decart

Oasis

Current

1.5

shipped 1mo · 7 Oct 2026

First interactive, real-time playable Minecraft world model generated end-to-end by neural diffusion.

Specification

FPS
20 FPS real-time
Resolution
360P / 720P
Hardware
Etched Sohu / NVIDIA H100
Weights
Open weights on Hugging Face

Modalities: video, interactive, gaming

Oasis — 6-Axis Capability Radar

HEURISTIC ESTIMATE
Oasis86 IDX
Preset genre reference

These scores are rough estimates from category presets, catalog specs, and keywords in release notes. They are not measured benchmarks or test results. Catalog prices and context windows may refer to a different model variant.

REASONINGCODE / AGENTMULTIMODALTHROUGHPUTEFFICIENCYCONTEXT

Hover or tap an axis to inspect its estimate

Reasoning & Logic
87+5
Code & Tool Agency
72+8
Multimodal Fidelity
99+4
Speed & Throughput
84+12
Cost & Openness
87+21
Context & Horizon
86+6
RELEASE CADENCE EXPLORER

Shipping Cadence & Next Drop Forecast

WITHIN ESTIMATED INTERVAL

This is an uncalibrated estimate from limited catalog history. A ratio of 100% means one estimated interval has elapsed; it is not a probability. Next-release dates and versions remain unconfirmed.

Average Release Cadence

706 days

±7d variance
Elapsed Since Last Drop

35 days

Shipped on 2026-10-07
Annual Velocity

0.5 drops/yr

1 observed intervals · limited history
Cadence Estimate

2028-09-12

Next version: Unannounced
Elapsed / average interval: 5%95% remaining in cycle

Optional AI cadence commentary

Summarize the recorded history and its limitations. Future releases remain unconfirmed.

AUTONOMOUS ARCHITECTURAL DIFF ENGINE

Model Version Capability Delta

AI-synthesized architectural jumps, parameter scaling, and capability shifts across releases.

From:➔To:

Ready to analyze Oasis v1.0 vs v1.5

Click Synthesize Diff to analyze latent space adjustments, resolution leaps, parameter shifts, and migration caveats via Gemini 3.8 Flash.

Version history

2 releases tracked

  1. 1.5

    minor7 Oct 2026 · 1mo

    Oasis 1.5 reaches 60 FPS real-time neural simulation with multi-agent persistent memory.

    • Fluid gameplay with zero game engine code; all rendering and world mechanics emerge from weights.
    • Persistent terrain changes survive long-horizon exploration sessions.
  2. 1.0

    major31 Oct 2024 · 2y

    Decart and Etched release Oasis, a real-time neural game engine running Minecraft without game code.

    • Takes keyboard and mouse inputs and generates the next video frame autoregressively.
    • Simulates physics, inventory, biome rendering, and ray-traced lighting purely from weights.
    • Weights open-sourced for research on Hugging Face.

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